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HA! ||| ||| ||| ||| Welcome to the ||| ||| WEBSITE of the ||| ||| SHITTY WIZARD ||| ||| ||| ||| ||| ||| v1.5 Nov 5 2024 ||| ||| - updated some links ||| ||| ||| ||| - research below is most current per available sources ||| ||| - future research & rectons are pending and to be expected ||| ||| ||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++ INTRODUCTION ++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| ||| ||| ||| ||| ||| From the earliest days of computerized entertainment, the ||| ||| Shitty Wizard has been present. Players control the titular ||| ||| mage wherever he goes in the Hinterwürld, whether gathering ||| ||| injectable poppies from the slums of Annwvyn, battling ||| ||| poisonous man-sized plants on the Isthmus of Gabriel, ||| ||| politely asking dragons to please stop devouring maidens ||| ||| atop the towers of Spireffordd, or being flung far into the ||| ||| future to save what’s left humanity. No matter the platform, ||| ||| publisher, format, or even how tenuous the quality, the ||| ||| legacy of the Shitty Wizard franchise lives on in the nerds ||| ||| who slavishly devoted their time to his exploits and also ||| ||| wrote slashfic about him. ||| ||| ||| ||| Discover more about the Shitty Wizard at Ampwall (hails), ||| ||| Spotify, Bandcamp, or Instagram. ||| ||| ||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| ||| ||| ||| \\ ||| ||| (Ø)XXXXX|[:::::::::::::::::::> ||| ||| // ||| ||| ||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| |||+++++++++++++++++++++++++++ HYPERLINKS +++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| ||| ||| ||| ||| ||| a) Timeline ||| ||| b) Tipline Audio ||| ||| c) Artwork ||| ||| d) Vital Characters ||| ||| ||| ||| ||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++ TIMELINE ++++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| ||| ||| ||| *1977 - The Chimera and the Mage* ||| ||| † † † † † † ||| ||| A sagely Chimera guides a young Wizard in the ways of ||| ||| mysticism so that he might eventually rise and protect the ||| ||| kingdom of Annwvyn. Showing an aptitude for incompetence, ||| ||| our Wizard accidentally murders the Chimera during training. ||| ||| ||| ||| {{Fun fact: Steve Wozniak himself blocked this from being ||| ||| the first game released for the Apple II due to ||| ||| comically-long vector graphic draw times.}} ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1979 - Colloquium of the Dragonlords* ||| ||| *A Conflagration in Annwvyn* ||| ||| † † † † † † ||| ||| Lead by the Grim Dragon Asmodaeus, the Four Dragonlords of ||| ||| the Cardinal Winds descend on the kingdom, hell-bent on ||| ||| destruction. New protector Shasta the Wise Old Griffon gives ||| ||| his life to save Annwvyn, and our protagonist is now its ||| ||| sole mystical defender. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1980 - Rise of the Shitty Wizard* ||| ||| † † † † † † ||| ||| Having been turned back, the Four Dragonlords succumb to ||| ||| slumber as Annwvyn recovers and rebuilds. Lord Baldwin ||| ||| summons the Shitty Wizard to investigate the newly-arrived ||| ||| and suspiciously helpful paladins of Be’lilith. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1981 - Adventures of the Shitty Wizard:* ||| ||| *Bane of the Eastern Usurpers* ||| ||| † † † † † † ||| ||| Annwyvn’s new leader Lord Hubbard sends the Shitty Wizard ||| ||| to prove himself and assist the friendly (for now) ||| ||| kingdom of Thalassia. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1982 - A Regent Takes Hold — A New Dawn in Annwvyn* ||| ||| † † † † † † ||| ||| Annwyvn’s new leader, Lord Hubbard, sends the Shitty Wizard ||| ||| to assist the nearby kingdom of Thalassia as their ||| ||| Anagogical Regency deals with some shady cultists. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1983 - Learn Along with the Wittle Wizard* ||| ||| † † † † † † ||| ||| Sold exclusively to elementary schools, this educational ||| ||| title trades upon the increasing popularity of the ||| ||| Shitty Wizard to teach children math, English, and more. ||| ||| ||| ||| {{Fun fact: Most of the lessons included were ||| ||| debunked by 1985.}} ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1983 - Adventures of the Shitty Wizard II:* ||| ||| *Vengeance of Tarkus* ||| ||| † † † † † † ||| ||| The Shitty Wizard travels to assist the mighty Tarkus as ||| ||| he battles Wraithscathe the Doleful Conjurer for control of ||| ||| the powerful Grace Stones. ||| ||| ||| ||| {{Fun fact: due to a translation error, “Vengeance” ||| ||| sometimes appears as “Isle” in the game’s title in certain ||| ||| editions. The actual content is identical, and neither ||| ||| is particularly collectible or valuable or pleasant.}} ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1985 - Tales of the Shitty Wizard* ||| ||| † † † † † † ||| ||| The Grim Dragon Asmodaeus has just devoured Lord Hubbard’s ||| ||| last and most-loved daughter, Princess Brunhilde. Wracked ||| ||| with guilt and thirsting for revenge, Lord Hubbard implores ||| ||| the Shitty Wizard to roam the Hinterwürld to find and ||| ||| destroy the dragon once and for all. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1985 - Ill-Advised Relational Database* ||| ||| *of the Shitty Wizard* ||| ||| † † † † † † ||| ||| Given the success of the Shitty Wizard titles, you’d think ||| ||| that the publisher would be happy with those sales, but ||| ||| no — games aren’t “real software.” So the idiots in ||| ||| management made this piece of shit, lost a bunch of money, ||| ||| and ruined the company. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1987 - Side Quest of the Shitty Wizard* ||| ||| † † † † † † ||| ||| An elaborate inventory management simulator masquerading as ||| ||| a game, you’ll form a uselessly gigantic party and then ||| ||| take on any number of highly inessential tasks, ||| ||| missions, and expeditions. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1989 - Exile of the Shitty Wizard* ||| ||| † † † † † † ||| ||| It turns out that Lord Hubbard is quite peeved at the ||| ||| Shitty Wizard and his failure to slay The Grim ||| ||| Dragon Asmodaeus. As such, the mage is banished from ||| ||| Annwvyn until he kills the dragon, resurrects ||| ||| Princess Brunhilde, or dies trying. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1991 - The Goblin and the Mage* ||| ||| † † † † † † ||| ||| During his travels through the Hinterwürld, the ||| ||| Shitty Wizard meets and befriends a resourceful Goblin. ||| ||| Their adventures together do absolutely nothing about ||| ||| rescuing Princess Brunhilde, but riches are gathered, ||| ||| then lost, and mead is quaffed, so it isn’t a total loss. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1992 - Dragon Flight Simulator of the Shitty Wizard* ||| ||| † † † † † † ||| ||| Battle makes for strange bedfellows. The Shitty Wizard ||| ||| teams up with an ancient foe of Asmodaeus — a dragon named ||| ||| Burzugūn Phlogiston — as they take to the skies and try to ||| ||| save Annwvyn from its increasingly-inevitable fate. ||| ||| ||| ||| {{Fun fact: without the very elaborate and needlessly ||| ||| expensive keyboard overlay and custom flight yoke, each ||| ||| sold separately, the game is largely unplayable.}} ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1993 - Penitence of the Shitty Wizard* ||| ||| † † † † † † ||| ||| This seems obvious, but the Shitty Wizard is neither ||| ||| capable of slaying an ancient dragon nor bringing a dead ||| ||| princess back to life. A seething Lord Hubbard uses his ||| ||| wits and political connections to ascend the Hinterwürld ||| ||| throne. As newly crowned King Hubbard, he offers total ||| ||| rule over Annwvyn to any man or beast who kills ||| ||| our execrable mage. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1994 - Shitty Wizard: Arena* ||| ||| † † † † † † ||| ||| Eschewing turn-based combat for the first time ||| ||| (probably), “Arena” is the first action RPG in the series — ||| ||| and suffers massively because of it. Low polygon counts, ||| ||| terrifying frame rates, a highly detailed inventory system, ||| ||| minute enemy hit boxes, and ponderous dialogue combined to ||| ||| make this unplayable mess a favorite among pedantic nerds. ||| ||| This is why “Arena” was eventually bundled with a ||| ||| compact disc of Dream Theater’s “Awake” in one ||| ||| money-saving value pack. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1995 - Business Productivity Suite of the Shitty Wizard* ||| ||| † † † † † † ||| ||| As increasing affordability and user-friendliness ushered ||| ||| in mainstream acceptance of personal computers, software ||| ||| developers struggled to differentiate their word processor ||| ||| from competitors. Thus, having learned nothing from the ||| ||| database kerfuffle 10 years earlier, the Shitty Wizard was ||| ||| licensed as a mascot for this collection of text editing, ||| ||| presentation, spreadsheet, and email software. Predictably, ||| ||| an alcoholic failure as spokesperson did not spur sales, ||| ||| and the suite mercifully never made it past version 1.0. ||| ||| ||| ||| {{Fun fact: the email client MAGES, or Mages Ain’t Gonna ||| ||| Email Send, shipped with zero ability to connect to ||| ||| outbound mail servers.}} ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1995 - Crepuscular and Very Haunted Stronghold* ||| ||| *of the Shitty Wizard* ||| ||| † † † † † † ||| ||| Townsfolk have been mysteriously disappearing in the ||| ||| dead of the night, and the howl of wights looms large. ||| ||| As such, our woebegone mage agrees (for money) to ||| ||| infiltrate the titular Stronghold, collect and burn ||| ||| seven bells plus fourteen body parts of the hastily-named ||| ||| Baron Bludd, and restore order to Annwvyn. Contemporary ||| ||| reviews of this action-platformer mentioned the archaic ||| ||| graphics, stiff controls, dated sounds, racist password ||| ||| system, and dour mood of the game. One bleak reviewer ||| ||| actually mentioned contemplating taking their own life after ||| ||| playing the game for just under an hour. (They ultimately ||| ||| sought, and received, counseling.) ||| ||| ||| ||| {{Fun fact: if you try to use a Game Genie with the ||| ||| console port it will cause the cartridge to explode.) ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| *1996 - Shitty Wizard 2177: Atomic Knights* ||| ||| † † † † † † ||| ||| Charon the Crone sends you to a possible alternate future ||| ||| where society never progressed past 1950s American ||| ||| aesthetics but also amassed—and used—plenty of nukes. ||| ||| To get back to your own time, you’ll need to battle through ||| ||| a monitor-punchingly difficult irradiated hellscape that’s ||| ||| also packed with wall-to-wall dialogue and more side quests ||| ||| than Side Quest of the Shitty Wizard. Hope you like ||| ||| save scumming to avoid getting fucked up by ants as soon ||| ||| as you complete the prologue. ||| ||| ||| |||------------------------------------------------------------------||| ||| ||| ||| Additional Timeline Content Coming Soon ||| ||| ||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| |||+++++++++++++++++++++++ TIPLINE AUDIO ++++++++++++++++++++++++++++||| |||+++++++++++++++++++++++ (888.351.2666) +++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| ||| ||| ||| Miss any hints, tips, and tricks for your favorite ||| ||| Shitty Wizard games and adjacent software titles? ||| ||| Get in-the-know with these audio files, presented in ||| ||| the order they were originally posted. ||| ||| ||| ||| Current tip: how to defeat Hot Dog Ghosts, posted 6.29.24 ||| ||| ||| ||| Tales of the Shitty Wizard ||| ||| Adventures of the Shitty Wizard: Vengeance of Tarkus ||| ||| Learn Along with the Wittle Wizard ||| ||| Colloquium of the Dragonlords ||| ||| Side Quest of the Shitty Wizard ||| ||| Shitty Wizard 2177: Atomic Knights ||| ||| The Goblin & The Mage ||| ||| Adventures of the Shitty Wizard II: Bane of the... ||| ||| Tales of the Shitty Wizard ||| ||| The Crepuscular and Very Haunted Stronghold of... ||| ||| Dragon Flight Simulator of the Shitty Wizard ||| ||| Learn Along with the Wittle Wizard ||| ||| How to Defeat Hot Dog Ghosts ||| ||| ||| ||| ||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++ ARTWORK +++++++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| ||| ||| ||| Hot Dog Ghost by Jose ||| ||| ||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| |||+++++++++++++++++++++++ VITAL CHARACTERS +++++++++++++++++++++++++||| |||++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++||| ||| ||| ||| Coming soon ||| ||| |||